Digital Makerspace Into
Today I explored the "open source software" tab in the Maker Ed website, and I came across an interactive website called Scratch. This would be a great wedsite to use to further the students in their coding experience and knowledge. There is a small tutorial to help you learn the website, but other than it is completely up to the operator to come up with their stories!
This website has a variety of things that can be done, shown in the video below. This will allow the students to use their imagination and come up with a more specific and unique story while also working on their coding skills!
The ISTE stand I chose for this acivity is:
4d: Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun.
2a: Nurture a confident, competent and positive identity around computing for every student.
3b: Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution and project management.
I chose this one becuase using this interactive website allos the students to use a variety of different things in differetent way while learning. Allowing the students to dive deeper in their imagination, will allow them to be creative and enjoy their experience!
Hi Courtani! This would be a very fun activity for students. It would encourage them to do some creative things with this. Students could also use more coding in this.
ReplyDeleteI really enjoyed this website as well. I had them focus on one game to compete against each other as well. I also used the idea of teamwork by allowing them to work in groups to figure things out.
ReplyDeleteHi Courtani! I really enjoyed reading your blog on your digital makerspace introduction experience! I used two different standards but after reflecting on the one you chose (4d), I am wanting to put that in my blog. I used 2a and 3b in my blog which may fit in yours!
ReplyDelete2a: Nurture a confident, competent and positive identity around computing for every student.
3b: Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution and project management.
Hi Courtani! I really enjoyed reading your blog, and I like how you included the link for the website. I also used 4d, but you could probably also use 2a for your blog.
ReplyDelete